A chess puzzle a day. Drag your moves, submit when ready, learn from the Wordle-coloured feedback. Six attempts, one daily position worldwide.
Chessle is a daily chess puzzle dressed up like Wordle. You get a real position from the Lichess open puzzle database — checkmate-in-N, win material, or find the only defence — and 6 attempts to find the winning sequence. Drag your pieces on the board, then press Submit. Every move you played is graded with four colours: dark green (right piece on the right square), green (right piece, wrong square), tan (right square, wrong piece), grey (neither). The opponent answers between your moves — instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you go astray. The position of the day is the same for every player worldwide; difficulty is Medium for everyone in Daily, with Easy and Hard tiers in Unlimited. Free, no account, no ads during play.
Each puzzle starts from a real game. The setup move is played for you; you're now on move. The status line tells you whose turn it is and how many moves you have to play this attempt.
Drag a piece to its square — or tap to select, tap to move. The opponent answers between your moves: instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you deviate.
Use Take back to undo any of your pending moves. When the move-pip row at the top is full, hit Submit. Every move in your attempt is graded at once.
Dark green = right piece on the right square. Light green = right piece, wrong square. Tan = right square, wrong piece. Grey = neither. The legend stays visible; use the colours to repair your line on the next attempt.
Find the puzzle's intended sequence within six attempts. Daily plays Medium for everyone — same position worldwide. Unlimited adds Easy and Hard tiers.
Every move you submit is graded against the puzzle's intended sequence. Same idea as Wordle's tiles, just per chess move — dark green is exact, light green and tan are partial credit, grey is neither. Use the colours to repair your line on the next attempt.
Maneno kama CRANE, STARE au ADIEU hupima herufi za kawaida haraka. Kujua irabu zipi zipo hupunguza chaguo haraka.
Herufi za kijani zinabaki. Za njano lazima zihamishwe. Za kijivu zimeondolewa. Kila jaribio linapaswa kutumia vidokezo vyote vitatu.
Maneno ya Kiingereza mara nyingi huisha kwa -TION, -IGHT, -OUND, -MENT. Lugha nyingine zina mifumo yao — jifunze.
Neno lako la pili linapaswa kupima herufi mpya, si kurudia zilizothibitishwa. Funika konsonanti nyingi ambazo hazijajaribiwa.
Maneno kama CREEK, FLOSS au APPLE ni mitego ya kawaida. Vidokezo vyako havifanani, fikiria herufi inayojirudia.
Hali ngumu inakushurutisha kutumia vidokezo vilivyothibitishwa katika kila jaribio. Inakujenga tabia bora.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Kisia nchi
Kisia mlinganyo
Badilisha herufi kutengeneza maneno 6
Weka malkia ubaoni
Kila lugha ni bure. Hakuna akaunti inayohitajika.
Kutoka Kiarabu hadi Kiyoruba. Wordle kubwa zaidi ya lugha nyingi.
Jifunze maana ya kila neno baada ya kucheza. Panua msamiati wako.
Kila neno linakuja na picha maalum. Kusanya zote.
Hali ya mwanga, giza, na utofautishaji wa juu kwa mchezo wa starehe.
PWA — sakinisha kwenye kifaa chochote. Inafanya kazi nje ya mtandao. Hakuna upakuaji unaohitajika.
Hakuna akaunti inayohitajika. Hakuna malipo. Cheza tu.