Can you find today's chess opening in six tries? Drag your moves, submit, learn from Wordle-style colour feedback. One position worldwide.
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Chessle is a daily chess puzzle dressed up like Wordle. You get a real position from the Lichess open puzzle database — checkmate-in-N, win material, or find the only defence — and 6 attempts to find the winning sequence. Drag your pieces on the board, then press Submit. Every move you played is graded with four colours: dark green (right piece on the right square), green (right piece, wrong square), tan (right square, wrong piece), grey (neither). The opponent answers between your moves — instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you go astray. The position of the day is the same for every player worldwide; difficulty is Medium for everyone in Daily, with Easy and Hard tiers in Unlimited. Free, no account. Players also call it chess Wordle.
Each puzzle starts from a real game. The setup move is played for you; you're now on move. The status line tells you whose turn it is and how many moves you have to play this attempt.
Drag a piece to its square — or tap to select, tap to move. The opponent answers between your moves: instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you deviate.
Use Take back to undo any of your pending moves. When the move-pip row at the top is full, hit Submit. Every move in your attempt is graded at once.
Dark green = right piece on the right square. Light green = right piece, wrong square. Tan = right square, wrong piece. Grey = neither. The legend stays visible; use the colours to repair your line on the next attempt.
Find the puzzle's intended sequence within six attempts. Daily plays Medium for everyone — same position worldwide. Unlimited adds Easy and Hard tiers.
Every move you submit is graded against the puzzle's intended sequence. Same idea as Wordle's tiles, just per chess move — dark green is exact, light green and tan are partial credit, grey is neither. Use the colours to repair your line on the next attempt.
Most puzzles fall into one of three buckets — checkmate-in-N, win material, or find the only defence. Look at material, king safety, and whose turn it is before you touch a piece. If white is up a piece and black to move, you're probably defending.
In that order. A move that gives check leaves the opponent very few legal replies, which is exactly what a puzzle wants. Walk every check, then every capture, then every direct threat — the right move is almost always one of them.
A puzzle isn't solved when you find your move — it's solved when you've checked the only sensible reply doesn't refute it. Submit only after you can name what the opponent plays back and see why your follow-up still works.
Dark green = exact ply. Light green = right piece, wrong square (you had the idea, just the wrong destination). Tan = right square, wrong piece (the square is the target, switch which piece arrives there). Grey = wrong on both axes. Most second-attempt solves come from acting on the tan signal.
If the puzzle says two moves, the answer is exactly two — not one and not three. A one-move mate doesn't appear in a two-move puzzle. Use the count to constrain your search: ‘what does my opponent play, and what's my second move that finishes it?'
Move pieces around freely while you're calculating — only Submit grades the attempt and burns one of your six tries. If the move-pip row at the top is full but you're not sure, take a piece back and try a different ordering.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Navigate meaning space. 30 guesses.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Find every word hidden in seven letters. New puzzle daily.
Swap the 21 tiles so every row and column spells a word. 15 swaps, solvable in 10.
Trace hidden theme words on a 6×8 grid. New puzzle daily.
Crown each region — one queen per row, column, and colored area.
Guess the hidden 4-letter word in 6 tries. A new puzzle every day.
Guess the hidden 6-letter word in 6 tries. A new puzzle every day.
Guess the hidden 7-letter word in 6 tries. A new puzzle every day.
Guess the hidden 8-letter word in 6 tries. A new puzzle every day.
Find the day's themed words in a grid of letters
Guess the day's hidden word one letter at a time
Answer each word on its last letter, before the clock runs out
Sixteen words, four hidden groups. Find what connects them.
Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.
Read the clues, rule out the impossible, find the only grid that fits.
Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.
Trace four hidden words through a 5x5 grid
Steer to the apples without hitting a wall or your tail. Eat 30 in as few steps as you can.
Draw one line through every cell — numbers in order, walls in the way.
Turn one word into another, changing a single letter at a time.
Fill a 10x10 grid from the number clues to reveal a hidden picture.
Fill each region with 1 to its size; equal numbers never touch.
Fill a 9x9 grid so every row, column and 3x3 box holds 1 to 9 once.
Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.
Clear a 9x9 board without opening a mine. Every board solves by logic.
The day’s letters, jumbled. Put the word back together in six tries.
Slide the tiles, merge the pairs. Make 512 in as few moves as you can.
Aim, bounce, pop three of a colour. Clear the board in as few shots as you can.
Name the country from its flag. 6 guesses, one tile at a time.
Name the countries that link two places by land.
Name the country from its shape alone. 6 guesses.
Name the capital of five countries. 10 guesses.
Higher or lower? Ten rounds of world numbers.
Seven events from history: put them in order.
Think of anything. It asks up to twenty questions and tries to name it.
One letter, five categories, sixty seconds. A fair judge scores every answer.
You give the clues, the judge guesses. Lead it to your eight cards.
Guess what the crowd answered. Three strikes.
A spectrum and a target: name something that sits right there.
Trace adjacent letters to find every word in the grid.
Lay every domino so each outlined region satisfies its rule.
A five by five crossword in your own language, every day.
Twelve letters around a box. Chain words that use them all.
A secret thing. Ask twenty yes-or-no questions and name it.
Every language is free. No account needed.
From Arabic to Yoruba. The largest multilingual Wordle.
Learn the meaning of every word after you play. Expand your vocabulary.
Every word comes with a custom illustration. Collect them all.
Light, dark, and high-contrast modes for comfortable play.
PWA — install on any device. Works offline. No download needed.
No account required. No paywall. Just play.