A chess puzzle a day. Drag your moves, submit when ready, learn from the Wordle-coloured feedback. Six attempts, one daily position worldwide.
Chessle is a daily chess puzzle dressed up like Wordle. You get a real position from the Lichess open puzzle database — checkmate-in-N, win material, or find the only defence — and 6 attempts to find the winning sequence. Drag your pieces on the board, then press Submit. Every move you played is graded with four colours: dark green (right piece on the right square), green (right piece, wrong square), tan (right square, wrong piece), grey (neither). The opponent answers between your moves — instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you go astray. The position of the day is the same for every player worldwide; difficulty is Medium for everyone in Daily, with Easy and Hard tiers in Unlimited. Free, no account, no ads during play.
Each puzzle starts from a real game. The setup move is played for you; you're now on move. The status line tells you whose turn it is and how many moves you have to play this attempt.
Drag a piece to its square — or tap to select, tap to move. The opponent answers between your moves: instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you deviate.
Use Take back to undo any of your pending moves. When the move-pip row at the top is full, hit Submit. Every move in your attempt is graded at once.
Dark green = right piece on the right square. Light green = right piece, wrong square. Tan = right square, wrong piece. Grey = neither. The legend stays visible; use the colours to repair your line on the next attempt.
Find the puzzle's intended sequence within six attempts. Daily plays Medium for everyone — same position worldwide. Unlimited adds Easy and Hard tiers.
Every move you submit is graded against the puzzle's intended sequence. Same idea as Wordle's tiles, just per chess move — dark green is exact, light green and tan are partial credit, grey is neither. Use the colours to repair your line on the next attempt.
Orð eins og CRANE, STARE eða ADIEU prófa algeng bókstafi hratt. Að vita hvaða sérhljóð eru til staðar þsjaldar valkosti hratt.
Grænir bókstafir eru læstir. Gulir bókstafir verda að færast. Gráir bókstafir eru útilokaðir. Hver giska ætti að nota allar þrjár vísbendingar.
Orð enda oft á -TION, -IGHT, -OUND, -MENT. Önnur tungumál hafa sín eigin mynstur — lærðu þau.
Annað orðið ætti að prófa nýja bókstafi. Þakúðu eins marga óprófaða samhljóða og hægt er.
Orð eins og CREEK, FLOSS eða APPLE eru algeng gildr. Ef vísbendingar gar passa ekki, hugsaðu um endurtekinn bókstaf.
Erfiður hamur neydir þig til að nota staðfestar vísbendingar. Það byggir betri venjur.
One word per day. 6 guesses. The classic.
2 borð, 1 lyklaborð, 7 giskanir.
4 borð, 1 lyklaborð, 9 giskanir.
8 borð, 1 lyklaborð, 13 giskanir.
16 borð, 1 lyklaborð, 21 giskun.
32 borð, 1 lyklaborð, 37 giskanir.
Kepptu við klukkuna. Leystu eins mörg orð og þú getur áður en tíminn rennur út.
Finndu leyndardómslandið. 6 giskanir á pappírshnetti.
Giskaðu á stærðfræðijöfnu dagsins í 6 tilraunum.
Skiptu um 21 reit þannig að hver röð og dálkur myndi orð. 15 skipti, par 10.
Finndu eins mörg orð og þú getur
Settu drottningar á borðið
Öll tungumál eru ókeypis. Enginn reikningur þarf.
Frá arabísku til jórúbö. Stærsta fjöltyngda Wordle í heimi.
Lærðu merkingu hvers orðs eftir leik. Eflið orðaforga.
Hvert orð kemur með sérsmdaðri mynd. Safúnaðu þeim öllum.
Ljóst, dimmt og háskýða ham útlit.
PWA — setjið upp á hvaða tæki sem er. Virkar án nets. Engin niðurhal þarf.
Enginn reikningur þarf. Enginn greidslumúir. Bara spilaðu.