A chess puzzle a day. Drag your moves, submit when ready, learn from the Wordle-coloured feedback. Six attempts, one daily position worldwide.
Chessle is a daily chess puzzle dressed up like Wordle. You get a real position from the Lichess open puzzle database — checkmate-in-N, win material, or find the only defence — and 6 attempts to find the winning sequence. Drag your pieces on the board, then press Submit. Every move you played is graded with four colours: dark green (right piece on the right square), green (right piece, wrong square), tan (right square, wrong piece), grey (neither). The opponent answers between your moves — instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you go astray. The position of the day is the same for every player worldwide; difficulty is Medium for everyone in Daily, with Easy and Hard tiers in Unlimited. Free, no account, no ads during play.
Each puzzle starts from a real game. The setup move is played for you; you're now on move. The status line tells you whose turn it is and how many moves you have to play this attempt.
Drag a piece to its square — or tap to select, tap to move. The opponent answers between your moves: instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you deviate.
Use Take back to undo any of your pending moves. When the move-pip row at the top is full, hit Submit. Every move in your attempt is graded at once.
Dark green = right piece on the right square. Light green = right piece, wrong square. Tan = right square, wrong piece. Grey = neither. The legend stays visible; use the colours to repair your line on the next attempt.
Find the puzzle's intended sequence within six attempts. Daily plays Medium for everyone — same position worldwide. Unlimited adds Easy and Hard tiers.
Every move you submit is graded against the puzzle's intended sequence. Same idea as Wordle's tiles, just per chess move — dark green is exact, light green and tan are partial credit, grey is neither. Use the colours to repair your line on the next attempt.
Perkataan seperti CRANE, STARE atau ADIEU menguji huruf biasa dengan cepat. Mengetahui vokal mana yang ada mengecilkan pilihan dengan pantas.
Huruf hijau kekal tetap. Huruf kuning perlu dialih. Huruf kelabu disingkirkan. Setiap tekaan harus menggunakan ketiga-tiga petunjuk.
Perkataan Inggeris sering berakhir dengan -TION, -IGHT, -OUND, -MENT. Bahasa lain mempunyai pola tersendiri — pelajarinya.
Perkataan kedua anda harus menguji huruf baharu, bukan mengulangi yang telah disahkan. Uji seberapa banyak konsonan yang belum dicuba.
Perkataan seperti CREEK, FLOSS atau APPLE adalah perangkap biasa. Jika petunjuk anda tidak sepadan, pertimbangkan huruf berulang.
Mod sukar memaksa anda menggunakan petunjuk yang telah disahkan dalam setiap tekaan. Ia membina tabiat yang lebih baik.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Swap the 21 tiles so every row and column spells a word. 15 swaps, par 10.
Jejaki huruf bersebelahan untuk mencari setiap perkataan dalam grid.
Mahkotakan setiap kawasan — satu ratu setiap baris, lajur dan zon berwarna.
Setiap bahasa percuma. Tiada akaun diperlukan.
Dari Arab hingga Yoruba. Wordle berbilang bahasa terbesar.
Ketahui makna setiap perkataan selepas bermain. Kembangkan perbendaharaan kata anda.
Setiap perkataan disertai ilustrasi khas. Kumpulkan semuanya.
Mod terang, gelap dan kontras tinggi untuk permainan yang selesa.
PWA — pasang pada sebarang peranti. Berfungsi luar talian. Tiada muat turun diperlukan.
Tiada akaun diperlukan. Tiada bayaran. Hanya main.