Name the countries that link two places by land border. Any unbroken chain wins; the shortest route is your par. A new pair every day. Free, no login.
You are given two countries and asked to name the ones in between. Each country you name must share a land border with the next, until an unbroken chain runs from the start to the destination. Order does not matter and detours are legal — the shortest route is your par, not the only answer. A new pair every day, the same for every player in the world.
One pair of countries per day, the same for every player worldwide. You are given a start and a destination, and you name the countries in between so that each shares a land border with the next. Order does not matter, and you get par plus four guesses — par being the number of countries on the shortest route.
Any unbroken chain wins. A detour through Italy and Austria is a legitimate Portugal-to-Poland answer; it costs you score, not the game. Par is the number to beat, not a gate, which is what keeps the mode a geography question rather than a hunt for one memorised line. A country you name that touches neither end yet is kept on the board and marked as unlinked — routes get built from the middle too — and the number between the two halves of the chain tells you how many countries are still missing on the cheapest route that uses what you already have.
Adjacency is derived from the map, not curated: two countries are neighbours only when their shipped geometries share a boundary line. That is what keeps sea crossings out — no ferry from Cuba to Florida, no hop from Denmark to Norway — and it means the contested borders resolve exactly as they already do on our globe, with no new judgement of ours. Every daily pair is proven walkable before it is ever served.
Most long routes pass through one or two bottleneck countries — Turkey between Europe and Asia, Panama between the Americas, Egypt between Africa and Asia. Name the bottleneck first and the rest usually follows.
Working only forward from the start means one wrong branch costs several guesses. Alternating ends halves the search and the board shows you which of your countries hangs off which end.
A country that links to neither end yet still counts once something reaches it. If you are confident it is on the way, name it and let the chain grow toward it.
You do not have to find the shortest route. If a longer route is the one you are sure of, take it — finishing four over par beats running out of guesses hunting for the elegant line.
Two countries facing each other across water are not neighbours here. Denmark does not border Sweden and Spain does not border Morocco — every step has to be a land border.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
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Read the clues, rule out the impossible, find the only grid that fits.
Katra volūda ir bez maksos. Konts nav vajadzīgs.
Nu arabu da jorubu. Vysvaira daudzeizvolūdu Wordle.
Zynuoj katra vuorda zeimi piec spēles. Paplašynoj sovu vuordu krajumu.
Katram vuordam ir personalizāts attāls. Savōc jūs vysus.
Gaišais, tumšais i augsta kontrasta režymi ērtai spēlei.
PWA — instalej uz jebkuras īreices. Dorbojās bez tīkla. Nav jōlejamīt.
Konts nav vajadzīgs. Nav maksos sīnas. Viņkōrši spēlej.