Travle

TRAVLE

Travle — Daily geography journey

Name the countries that link two places by land border. Any unbroken chain wins; the shortest route is your par. A new pair every day. Free, no login.

1.2M+
Players
18.6M+
Guesses
90+
Languages
32
Game Modes

How to Play Travle

You are given two countries and asked to name the ones in between. Each country you name must share a land border with the next, until an unbroken chain runs from the start to the destination. Order does not matter and detours are legal — the shortest route is your par, not the only answer. A new pair every day, the same for every player in the world.

How the country route game works

One pair of countries per day, the same for every player worldwide. You are given a start and a destination, and you name the countries in between so that each shares a land border with the next. Order does not matter, and you get par plus four guesses — par being the number of countries on the shortest route.

Any unbroken chain wins. A detour through Italy and Austria is a legitimate Portugal-to-Poland answer; it costs you score, not the game. Par is the number to beat, not a gate, which is what keeps the mode a geography question rather than a hunt for one memorised line. A country you name that touches neither end yet is kept on the board and marked as unlinked — routes get built from the middle too — and the number between the two halves of the chain tells you how many countries are still missing on the cheapest route that uses what you already have.

Adjacency is derived from the map, not curated: two countries are neighbours only when their shipped geometries share a boundary line. That is what keeps sea crossings out — no ferry from Cuba to Florida, no hop from Denmark to Norway — and it means the contested borders resolve exactly as they already do on our globe, with no new judgement of ours. Every daily pair is proven walkable before it is ever served.

Tips & Strategy

1
Chains break at the narrow places

Most long routes pass through one or two bottleneck countries — Turkey between Europe and Asia, Panama between the Americas, Egypt between Africa and Asia. Name the bottleneck first and the rest usually follows.

2
Build from both ends at once

Working only forward from the start means one wrong branch costs several guesses. Alternating ends halves the search and the board shows you which of your countries hangs off which end.

3
A stray guess is not a wasted one

A country that links to neither end yet still counts once something reaches it. If you are confident it is on the way, name it and let the chain grow toward it.

4
Par is the score, not the gate

You do not have to find the shortest route. If a longer route is the one you are sure of, take it — finishing four over par beats running out of guesses hunting for the elegant line.

5
Watch for the sea

Two countries facing each other across water are not neighbours here. Denmark does not border Sweden and Spain does not border Morocco — every step has to be a land border.

More Game Modes

Daily Puzzle

One word per day. 6 guesses. The classic.

Dordle

2 boards, 1 keyboard, 7 guesses.

Quordle

4 boards, 1 keyboard, 9 guesses.

Octordle

8 boards, 1 keyboard, 13 guesses.

Sedecordle

16 boards, 1 keyboard, 21 guesses.

Duotrigordle

32 boards, 1 keyboard, 37 guesses.

Speed Streak

Race the clock. Solve as many words as you can before time runs out.

Semantic Explorer

Navigate meaning space. 30 guesses.

Globle

Find the mystery country. 6 guesses on a paper globe.

Mathle

Guess the daily math equation in 6 tries.

Spelling Bee

Find every word hidden in seven letters. New puzzle daily.

Waffle

Swap the 21 tiles so every row and column spells a word. 15 swaps, par 10.

Strands

Trace hidden theme words on a 6×8 grid. New puzzle daily.

Squaredle

Trace adjacent letters to find every word in the grid.

Queens

Crown each region — one queen per row, column, and colored area.

Chessle

A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.

Dominoes

Lay every domino so each outlined region satisfies its rule.

Binary

Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.

Trace

Draw one line through every cell — numbers in order, walls in the way.

Shikaku

Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.

Flagle

Name the country from its flag. 6 guesses, one tile at a time.

Mini Sudoku

Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.

Word Path

Trace four hidden words through a 5x5 grid

Outline

Name the country from its shape alone. 6 guesses.

Word Ladder

Turn one word into another, changing a single letter at a time.

Box Words

Spell your way around the box and use all twelve letters.

Unscramble

The day’s letters, jumbled. Put the word back together in six tries.

Quartets

Sixteen words, four hidden groups. Find what connects them.

Mini Crossword

A five by five crossword in your own language, every day.

Deduction

Read the clues, rule out the impossible, find the only grid that fits.

Play in 90+ Languages

Every language is free. No account needed.

Browse all 90+ languages

Why Wordle Global

90+ Languages

From Arabic to Yoruba. The largest multilingual Wordle.

Word Definitions

Learn the meaning of every word after you play. Expand your vocabulary.

Unique Word Art

Every word comes with a custom illustration. Collect them all.

Dark Mode & Themes

Light, dark, and high-contrast modes for comfortable play.

Works Everywhere

PWA — install on any device. Works offline. No download needed.

Free Forever

No account required. No paywall. Just play.

Frequently Asked Questions

What is the country route game?
A daily geography game. You are given a start country and a destination, and you name the countries in between so that each one shares a land border with the next. Order does not matter. You get par plus four guesses, where par is the number of countries on the shortest route.
Does my route have to be the shortest one?
No. Any unbroken chain of land borders from the start to the destination wins. The shortest route is your par — the score to beat — not the gate. A scenic detour costs you score, not the game.
What counts as a land border?
Two countries are neighbours only when their map geometries share a boundary line. No ferries, no bridges between countries, no sea crossings. The adjacency is derived from the same map data the globe is drawn from, so it is not a hand-written list anyone curated.
What happens when I name a country that connects to nothing?
It stays on the board, marked as not yet linked. Routes get built from both ends and from the middle, so a country that is early rather than wrong should not be thrown away. It joins the chain automatically the moment a later guess links it.
What is the number in the middle of the board?
How many countries you still have to name on the cheapest route that reuses what you have already named. It is measured from the start, never from a stray guess, so a wild guess on the far side of the world cannot make the gap look smaller than it is.
Do exclaves count?
Yes. Kaliningrad is Russian territory on the map we draw from, so Poland and Lithuania both border Russia. We take the borders the geometry asserts rather than curating a political list of our own.
Can the route ever cross an ocean?
Never. Island countries are simply never used as endpoints, and every daily pair is proven walkable by land before it can be used — the route the game shows you at the end is a route it already walked, border by border.

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