A one-word clue game for one player: give a word and a number, a judge picks the cards it thinks you meant. Find your eight, never the black card.
Clue Me is a one-word clue game for one player, the spymaster's job with a judging model doing the guessing. Twenty-five cards, eight of them yours, one black. Give one word and a number; the judge turns the cards it thinks you meant, most confident first, and stops when it is no longer sure. Find all eight in as few clues as you can — and keep it away from the black card.
Twenty-five cards, one board a day, the same for everyone. Eight are yours, one is black, and the rest are bystanders — you can see which, the judge cannot.
Give a clue: one word and a number. A judging model rates every face-down card for your clue and turns them in order of confidence — its top pick, then more while it is still fairly sure, up to your number. A bystander ends the turn; the black card ends the round.
Find all eight in as few clues as you can. After each clue you see how sure it was about every card it turned, and the near miss it did not take.
A clue for two cards the judge reads clearly beats a clue for four it reads badly.
Before you send, ask what else on the board your word could mean.
The card it almost took tells you how it read your clue.
Clear the easy pairs first; a single awkward card can take a one-card clue at the end.
Plurals and look-alike spellings of a board word are not allowed. Reach for a related idea instead.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Navigate meaning space. 30 guesses.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Find every word hidden in seven letters. New puzzle daily.
Swap the 21 tiles so every row and column spells a word. 15 swaps, par 10.
Trace hidden theme words on a 6×8 grid. New puzzle daily.
Trace adjacent letters to find every word in the grid.
Crown each region — one queen per row, column, and colored area.
A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.
Sixteen words, four hidden groups. Find what connects them.
Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.
Read the clues, rule out the impossible, find the only grid that fits.
Lay every domino so each outlined region satisfies its rule.
Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.
Trace four hidden words through a 5x5 grid
Draw one line through every cell — numbers in order, walls in the way.
Turn one word into another, changing a single letter at a time.
Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.
A five by five crossword in your own language, every day.
The day’s letters, jumbled. Put the word back together in six tries.
Spell your way around the box and use all twelve letters.
Name the country from its flag. 6 guesses, one tile at a time.
Name the countries that link two places by land.
Name the country from its shape alone. 6 guesses.
A secret thing. Ask twenty yes-or-no questions and name it.
Think of anything. It asks up to twenty questions and tries to name it.
One letter, five categories, sixty seconds. A fair judge scores every answer.
Guess what the crowd answered. Three strikes.
A spectrum and a target: name something that sits right there.
Every language is free. No account needed.
From Arabic to Yoruba. The largest multilingual Wordle.
Learn the meaning of every word after you play. Expand your vocabulary.
Every word comes with a custom illustration. Collect them all.
Light, dark, and high-contrast modes for comfortable play.
PWA — install on any device. Works offline. No download needed.
No account required. No paywall. Just play.