Two ends of a spectrum and a target: name something that sits right there, and a judge reads where it lands. Five rounds a day, scored by distance.
Scale is a daily spectrum guessing game. Each of the five rounds shows two ends — slow and fast, useless and useful — and a target between them. Name something that sits right at the target; a judging model reads where most people would put it and the needle swings to that spot. Each round scores up to 100 by how close it lands, and after a daily round you see where everyone else's answers landed on the same gauge.
Every day there are five rounds, the same for every player. Each round is a spectrum between two ends — slow and fast, bland and flavourful — with 0 at one end, 10 at the other, and a target somewhere from 1 to 9.
Name something that sits at the target. A judging model reads where most people would put your answer, and the needle swings to that spot. Anything real counts; only gibberish is turned back.
Each round scores up to 100 by how close the needle lands: 100 on the target, 20 fewer for every step away. After each daily round you see where everyone else's answers landed.
The needle follows what most people think, not the cleverest reading.
Ends are easy; a 5 wants something genuinely in between.
A specific thing lands more precisely than a broad category.
Numbers and positions are turned back. Name an object, an animal, a food or a person.
After a daily round, the dots show where others landed — a quick read of how people see that spectrum.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Navigate meaning space. 30 guesses.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Find every word hidden in seven letters. New puzzle daily.
Swap the 21 tiles so every row and column spells a word. 15 swaps, par 10.
Trace hidden theme words on a 6×8 grid. New puzzle daily.
Trace adjacent letters to find every word in the grid.
Crown each region — one queen per row, column, and colored area.
A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.
Sixteen words, four hidden groups. Find what connects them.
Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.
Read the clues, rule out the impossible, find the only grid that fits.
Lay every domino so each outlined region satisfies its rule.
Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.
Trace four hidden words through a 5x5 grid
Draw one line through every cell — numbers in order, walls in the way.
Turn one word into another, changing a single letter at a time.
Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.
A five by five crossword in your own language, every day.
The day’s letters, jumbled. Put the word back together in six tries.
Spell your way around the box and use all twelve letters.
Name the country from its flag. 6 guesses, one tile at a time.
Name the countries that link two places by land.
Name the country from its shape alone. 6 guesses.
A secret thing. Ask twenty yes-or-no questions and name it.
Think of anything. It asks up to twenty questions and tries to name it.
One letter, five categories, sixty seconds. A fair judge scores every answer.
You give the clues, the judge guesses. Lead it to your eight cards.
Guess what the crowd answered. Three strikes.
Every language is free. No account needed.
From Arabic to Yoruba. The largest multilingual Wordle.
Learn the meaning of every word after you play. Expand your vocabulary.
Every word comes with a custom illustration. Collect them all.
Light, dark, and high-contrast modes for comfortable play.
PWA — install on any device. Works offline. No download needed.
No account required. No paywall. Just play.