Two ends of a spectrum and a target: name something that sits right there, and a judge reads where it lands. Five rounds a day, scored by distance.
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Scale is a daily spectrum guessing game. Each of the five rounds shows two ends — slow and fast, useless and useful — and a target between them. Name something that sits right at the target; a judging model reads where most people would put it and the needle swings to that spot. Each round scores up to 100 by how close it lands, and after a daily round you see where everyone else's answers landed on the same gauge.
Every day there are five rounds, the same for every player. Each round is a spectrum between two ends — slow and fast, bland and flavourful — with 0 at one end, 10 at the other, and a target somewhere from 1 to 9. It is also called the scale game, or guess the scale.
Name something that sits at the target. A judging model reads where most people would put your answer, and the needle swings to that spot. Anything real counts; only gibberish is turned back.
Each round scores up to 100 by how close the needle lands: 100 on the target, 20 fewer for every step away. After each daily round you see where everyone else's answers landed.
The needle follows what most people think, not the cleverest reading.
Ends are easy; a 5 wants something genuinely in between.
A specific thing lands more precisely than a broad category.
Numbers and positions are turned back. Name an object, an animal, a food or a person.
After a daily round, the dots show where others landed — a quick read of how people see that spectrum.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Navigate meaning space. 30 guesses.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Find every word hidden in seven letters. New puzzle daily.
Swap the 21 tiles so every row and column spells a word. 15 swaps, solvable in 10.
Trace hidden theme words on a 6×8 grid. New puzzle daily.
Crown each region — one queen per row, column, and colored area.
A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.
Guess the hidden 4-letter word in 6 tries. A new puzzle every day.
Guess the hidden 6-letter word in 6 tries. A new puzzle every day.
Guess the hidden 7-letter word in 6 tries. A new puzzle every day.
Guess the hidden 8-letter word in 6 tries. A new puzzle every day.
Find the day's themed words in a grid of letters
Guess the day's hidden word one letter at a time
Answer each word on its last letter, before the clock runs out
Sixteen words, four hidden groups. Find what connects them.
Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.
Read the clues, rule out the impossible, find the only grid that fits.
Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.
Trace four hidden words through a 5x5 grid
Steer to the apples without hitting a wall or your tail. Eat 30 in as few steps as you can.
Draw one line through every cell — numbers in order, walls in the way.
Turn one word into another, changing a single letter at a time.
Fill a 10x10 grid from the number clues to reveal a hidden picture.
Fill each region with 1 to its size; equal numbers never touch.
Fill a 9x9 grid so every row, column and 3x3 box holds 1 to 9 once.
Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.
Clear a 9x9 board without opening a mine. Every board solves by logic.
The day’s letters, jumbled. Put the word back together in six tries.
Slide the tiles, merge the pairs. Make 512 in as few moves as you can.
Aim, bounce, pop three of a colour. Clear the board in as few shots as you can.
Name the country from its flag. 6 guesses, one tile at a time.
Name the countries that link two places by land.
Name the country from its shape alone. 6 guesses.
Name the capital of five countries. 10 guesses.
Higher or lower? Ten rounds of world numbers.
Seven events from history: put them in order.
Think of anything. It asks up to twenty questions and tries to name it.
One letter, five categories, sixty seconds. A fair judge scores every answer.
You give the clues, the judge guesses. Lead it to your eight cards.
Guess what the crowd answered. Three strikes.
Trace adjacent letters to find every word in the grid.
Lay every domino so each outlined region satisfies its rule.
A five by five crossword in your own language, every day.
Twelve letters around a box. Chain words that use them all.
A secret thing. Ask twenty yes-or-no questions and name it.
Every language is free. No account needed.
From Arabic to Yoruba. The largest multilingual Wordle.
Learn the meaning of every word after you play. Expand your vocabulary.
Every word comes with a custom illustration. Collect them all.
Light, dark, and high-contrast modes for comfortable play.
PWA — install on any device. Works offline. No download needed.
No account required. No paywall. Just play.