WORD LADDER

Word Ladder — Wordle English

Turn one word into another one letter at a time, every rung a real word. A new ladder daily in 52 languages. Free, no app, no sign-up.

1.2M+
Players
18.6M+
Guesses
90+
Languages
32
Game Modes

How to Play Word Ladder

Word Ladder is Lewis Carroll's Doublets, one puzzle a day. You are given two words of the same length and you get from one to the other by changing a single letter at a time, with every word along the way a real word of the language. Par — the shortest ladder that exists — is shown as a score, not a requirement: any legal chain wins, and you have par plus four steps to find one. Undo lifts a wrong rung back off the board but does not refund the step. A new ladder every day in each of 52 languages, drawn from that language's own word list rather than translated from English, with the full solution verified before the puzzle ships.

How Word Ladder works

Two words, one letter at a time, every step a real word.

From cold to warm in 4 steps.

The start word sits at the top of the board and the goal word is pinned underneath it. Type a word that differs from the rung above by exactly one letter and it joins the ladder; keep going until you reach the goal. The letters never move position and the word never changes length — the only move in the game is swapping one tile for another.

The rules, unchanged since 1877

  • Every rung has the same number of letters as the start word. Nothing is ever added or removed.
  • Exactly one position changes per step, and the other letters stay where they are. Rearranging them is a different game.
  • Every rung has to be a real word in the language you are playing. Proper nouns are out, as they have been since Lewis Carroll set the rules.
  • A word already on the board is refused, and costs you nothing. Revisiting a rung can never shorten a ladder.

Par is a score, not a gate. Every puzzle ships with the length of its shortest possible ladder — that is par. You do not have to find it: any legal chain that reaches the goal wins the day, and the endgame shows your route beside the shortest one so you can see where they parted. What you do have is a budget of par plus four. Run past it and the day is lost.

Undo takes the rung back, not the step. A wrong turn is not a dead end: undo lifts the top rung off the board so you can try another route. It does not refund the step, though, because a free undo is just a search algorithm with extra clicks.

A new ladder every day in each of 52 languages — built from that language's own word list, with the whole solution verified before the puzzle ever ships.

Tips & Strategy

1
Work from both ends

Nothing says you have to think forwards. Ask what could come immediately before the goal word — usually only a handful of words can — and you have turned one long search into two short ones that meet in the middle.

2
Move the vowels first

Consonant frames are stubborn and vowels are cheap. A swap in a vowel slot almost always lands on another real word, which makes vowel positions the reliable way to travel while you work out which consonant has to give.

3
Count the letters that must change

Compare the start and the goal position by position. The number of differences is the absolute floor on par — a ladder can never be shorter than that — and it tells you immediately which tiles are already where they need to be.

4
A detour is not a mistake

Par plus four exists because the direct route is often blocked. Changing a letter that already matches the goal, to get somewhere the next step needs, is frequently the only way through and costs you one step out of four.

5
Spend undo late, not early

The step is gone either way, so there is no hurry to take a rung back the moment it looks unpromising. Push one more word out of it first — a rung that looked like a detour is often the pivot the rest of the ladder hangs on.

More Game Modes

Daily Puzzle

One word per day. 6 guesses. The classic.

Dordle

2 boards, 1 keyboard, 7 guesses.

Quordle

4 boards, 1 keyboard, 9 guesses.

Octordle

8 boards, 1 keyboard, 13 guesses.

Sedecordle

16 boards, 1 keyboard, 21 guesses.

Duotrigordle

32 boards, 1 keyboard, 37 guesses.

Speed Streak

Race the clock. Solve as many words as you can before time runs out.

Semantic Explorer

Navigate meaning space. 30 guesses.

Globle

Find the mystery country. 6 guesses on a paper globe.

Mathle

Guess the daily math equation in 6 tries.

Spelling Bee

Find every word hidden in seven letters. New puzzle daily.

Waffle

Swap the 21 tiles so every row and column spells a word. 15 swaps, par 10.

Strands

Trace hidden theme words on a 6×8 grid. New puzzle daily.

Squaredle

Trace adjacent letters to find every word in the grid.

Queens

Crown each region — one queen per row, column, and colored area.

Chessle

A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.

Dominoes

Lay every domino so each outlined region satisfies its rule.

Binary

Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.

Trace

Draw one line through every cell — numbers in order, walls in the way.

Shikaku

Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.

Flagle

Name the country from its flag. 6 guesses, one tile at a time.

Mini Sudoku

Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.

Word Path

Trace four hidden words through a 5x5 grid

Outline

Name the country from its shape alone. 6 guesses.

Travle

Name the countries that link two places by land.

Box Words

Spell your way around the box and use all twelve letters.

Unscramble

The day’s letters, jumbled. Put the word back together in six tries.

Quartets

Sixteen words, four hidden groups. Find what connects them.

Mini Crossword

A five by five crossword in your own language, every day.

Deduction

Read the clues, rule out the impossible, find the only grid that fits.

Play in 90+ Languages

Every language is free. No account needed.

Browse all 90+ languages

Why Wordle Global

90+ Languages

From Arabic to Yoruba. The largest multilingual Wordle.

Word Definitions

Learn the meaning of every word after you play. Expand your vocabulary.

Unique Word Art

Every word comes with a custom illustration. Collect them all.

Dark Mode & Themes

Light, dark, and high-contrast modes for comfortable play.

Works Everywhere

PWA — install on any device. Works offline. No download needed.

Free Forever

No account required. No paywall. Just play.

Frequently Asked Questions

What is a word ladder?
A word ladder turns one word into another by changing a single letter at a time, with every step along the way a real word — COLD, CORD, CARD, WARD, WARM. Lewis Carroll invented the puzzle as Doublets at Christmas 1877 and published the rules in 1879; they have not needed changing since.
Do I have to find the shortest ladder?
No. Any legal chain that reaches the goal word wins the day. The shortest possible ladder is shown as par so you have something to measure against, and the endgame shows it beside your own route — but a longer route that works is still a win, not a bug.
How many steps do I get?
Par plus four. Par varies between four and six steps depending on the day, so the budget is eight to ten rungs. Four spare steps is enough to take two wrong turns and back out of both of them.
What happens when I undo?
The top rung comes off the board and you can try a different word from the one below it. The step is not refunded: undo is there so a wrong turn isn't a dead end, not so you can search the dictionary for free.
Can I use any real word, or only common ones?
Any word in that language's word list works as a rung. Only the two endpoints are drawn from the curated common-word tier, so the puzzle always starts and ends somewhere you recognise, while the route through the middle is as wide as the language allows.
Which languages can I play it in?
52 of our 91. A language ships when one rendered tile is the unit a step changes and its word graph is dense enough at a fixed length to build years of puzzles. That rules out the abugidas and Thai, Khmer, Burmese and Vietnamese, where a word's length in tiles varies, and Chinese, where a tile is a whole morpheme. A handful of alphabetic languages — Greek and Irish among them — are out for now only because their word lists are still too sparse.
Is every puzzle actually solvable?
Yes, and provably so. Each day's pair ships with a complete verified ladder between them, built offline and re-checked against the live word list before the puzzle is served. A pair whose route cannot be walked is never dealt.

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