Endless free 9x9 sudoku puzzles. Pick easy, medium or hard; every grid has one solution you reach by logic. Pencil marks, hints, a timer.
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Sudoku Unlimited deals a fresh 9x9 grid whenever you want one, at the difficulty you pick: easy, medium or hard. Every grid has one solution reachable by logic. Unlimited rounds never repeat today's daily and do not count toward your streak, so they are the place to practise.
Sudoku is played on a 9x9 grid divided into nine 3x3 boxes. Some cells arrive filled in; you fill the rest. The goal is a grid where every row, every column and every box holds each digit from 1 to 9 exactly once.
Tap a cell, then a digit on the pad, or type it on a keyboard. Notes turns the same keys into pencil marks for the candidates a cell still has, and placing a digit clears it from the notes of every cell it rules out. A repeated digit outlines the moment it lands.
The daily grid is the same for every player in the world and changes difficulty with the week: easy on Monday and Tuesday, medium from Wednesday to Friday, hard on Saturday and Sunday. In Unlimited you choose the difficulty yourself.
Every grid is solved by a program before it is served. Easy grids need only the first technique below, medium grids the second, and hard grids also need pointing or a pair; none ever needs a guess. Your time goes to the global leaderboard.
The only digit. Pick an empty cell and list the digits its row, column and box already hold. If eight of the nine are taken, the cell must be the ninth. Easy grids solve with this alone.
The only place. Pick a box and a digit it is missing, then rule out every cell whose row or column already holds that digit. When one cell is left, the digit goes there. Medium grids need this.
Pointing and claiming. If a digit's last places in a box all sit on one row, no other cell of that row can take it; if a row's last places for a digit all sit in one box, the rest of that box cannot. Write the eliminations in your notes.
Pairs. When two cells of a row, column or box can only hold the same two digits, those two digits belong to them, and every other cell of that unit can drop them. Hard grids need pointing or pairs at least once.
The same rule on two grid sizes. Both are free daily puzzles here.
| Feature | Sudoku | Mini Sudoku |
|---|---|---|
| Grid | 9x9, nine 3x3 boxes | 6x6, six 2x3 boxes |
| Digits | 1 to 9 | 1 to 6 |
| Given cells | 28 to 38, by difficulty | 14 |
| Daily difficulty | Easy to hard through the week | The same every day |
| Techniques needed | Singles; pointing and pairs on hard days | Singles only |
| Typical time | 5 to 25 minutes | 2 to 5 minutes |
Mini Sudoku is the 6x6 daily; both have Unlimited for practice.
Words like CRANE, STARE, or ADIEU test common letters quickly. Knowing which vowels are present narrows options fast.
Green letters stay locked. Yellow letters must move. Gray letters are eliminated. Each guess should use all three clues.
English words often end in -TION, -IGHT, -OUND, -MENT. Other languages have their own patterns — learn them.
Your second word should test new letters, not repeat confirmed ones. Cover as many untested consonants as possible.
Words like CREEK, FLOSS, or APPLE are common traps. If your clues don't add up, consider a repeated letter.
Hard mode forces you to use confirmed clues in every guess. It builds better habits even when you switch back to normal.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Navigate meaning space. 30 guesses.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Find every word hidden in seven letters. New puzzle daily.
Swap the 21 tiles so every row and column spells a word. 15 swaps, solvable in 10.
Trace hidden theme words on a 6×8 grid. New puzzle daily.
Crown each region — one queen per row, column, and colored area.
A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.
Guess the hidden 4-letter word in 6 tries. A new puzzle every day.
Guess the hidden 6-letter word in 6 tries. A new puzzle every day.
Guess the hidden 7-letter word in 6 tries. A new puzzle every day.
Guess the hidden 8-letter word in 6 tries. A new puzzle every day.
Find the day's themed words in a grid of letters
Guess the day's hidden word one letter at a time
Answer each word on its last letter, before the clock runs out
Sixteen words, four hidden groups. Find what connects them.
Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.
Read the clues, rule out the impossible, find the only grid that fits.
Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.
Trace four hidden words through a 5x5 grid
Steer to the apples without hitting a wall or your tail. Eat 30 in as few steps as you can.
Draw one line through every cell — numbers in order, walls in the way.
Turn one word into another, changing a single letter at a time.
Fill a 10x10 grid from the number clues to reveal a hidden picture.
Fill each region with 1 to its size; equal numbers never touch.
Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.
Clear a 9x9 board without opening a mine. Every board solves by logic.
The day’s letters, jumbled. Put the word back together in six tries.
Slide the tiles, merge the pairs. Make 512 in as few moves as you can.
Aim, bounce, pop three of a colour. Clear the board in as few shots as you can.
Name the country from its flag. 6 guesses, one tile at a time.
Name the countries that link two places by land.
Name the country from its shape alone. 6 guesses.
Name the capital of five countries. 10 guesses.
Higher or lower? Ten rounds of world numbers.
Seven events from history: put them in order.
Think of anything. It asks up to twenty questions and tries to name it.
One letter, five categories, sixty seconds. A fair judge scores every answer.
You give the clues, the judge guesses. Lead it to your eight cards.
Guess what the crowd answered. Three strikes.
A spectrum and a target: name something that sits right there.
Trace adjacent letters to find every word in the grid.
Lay every domino so each outlined region satisfies its rule.
A five by five crossword in your own language, every day.
Twelve letters around a box. Chain words that use them all.
A secret thing. Ask twenty yes-or-no questions and name it.
Every language is free. No account needed.
From Arabic to Yoruba. The largest multilingual Wordle.
Learn the meaning of every word after you play. Expand your vocabulary.
Every word comes with a custom illustration. Collect them all.
Light, dark, and high-contrast modes for comfortable play.
PWA — install on any device. Works offline. No download needed.
No account required. No paywall. Just play.