A chess puzzle a day. Drag your moves, submit when ready, learn from the Wordle-coloured feedback. Six attempts, one daily position worldwide.
Chessle is a daily chess puzzle dressed up like Wordle. You get a real position from the Lichess open puzzle database — checkmate-in-N, win material, or find the only defence — and 6 attempts to find the winning sequence. Drag your pieces on the board, then press Submit. Every move you played is graded with four colours: dark green (right piece on the right square), green (right piece, wrong square), tan (right square, wrong piece), grey (neither). The opponent answers between your moves — instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you go astray. The position of the day is the same for every player worldwide; difficulty is Medium for everyone in Daily, with Easy and Hard tiers in Unlimited. Free, no account, no ads during play.
Each puzzle starts from a real game. The setup move is played for you; you're now on move. The status line tells you whose turn it is and how many moves you have to play this attempt.
Drag a piece to its square — or tap to select, tap to move. The opponent answers between your moves: instantly with the canonical reply when you're on the line, or with a real chess-engine reply when you deviate.
Use Take back to undo any of your pending moves. When the move-pip row at the top is full, hit Submit. Every move in your attempt is graded at once.
Dark green = right piece on the right square. Light green = right piece, wrong square. Tan = right square, wrong piece. Grey = neither. The legend stays visible; use the colours to repair your line on the next attempt.
Find the puzzle's intended sequence within six attempts. Daily plays Medium for everyone — same position worldwide. Unlimited adds Easy and Hard tiers.
Every move you submit is graded against the puzzle's intended sequence. Same idea as Wordle's tiles, just per chess move — dark green is exact, light green and tan are partial credit, grey is neither. Use the colours to repair your line on the next attempt.
Kata seperti CRANE, STARE, atau ADIEU menguji huruf-huruf umum dengan cepat. Mengetahui vokal mana yang ada sangat mempersempit pilihan.
Huruf hijau tetap di tempatnya. Huruf kuning harus pindah posisi. Huruf abu-abu sudah tereliminasi. Setiap tebakan harus memanfaatkan ketiga petunjuk.
Kata bahasa Inggris sering berakhiran -TION, -IGHT, -OUND, -MENT. Setiap bahasa punya polanya sendiri — pelajari mereka.
Kata keduamu harus menguji huruf baru, bukan mengulang yang sudah terkonfirmasi. Cakup sebanyak mungkin konsonan yang belum diuji.
Kata seperti CREEK, FLOSS, atau APPLE sering jadi jebakan. Kalau petunjuk tidak cocok, pertimbangkan huruf yang berulang.
Mode sulit memaksamu menggunakan petunjuk yang sudah terkonfirmasi di setiap tebakan. Ini membangun kebiasaan yang lebih baik.
One word per day. 6 guesses. The classic.
2 papan, 1 keyboard, 7 tebakan.
4 papan, 1 keyboard, 9 tebakan.
8 papan, 1 keyboard, 13 tebakan.
16 papan, 1 keyboard, 21 tebakan.
32 papan, 1 keyboard, 37 tebakan.
Kejar waktu. Pecahkan sebanyak mungkin kata sebelum waktu habis.
Temukan negara misteri. 6 tebakan di globe kertas.
Tebak persamaan matematika harian dalam 6 percobaan.
Tukar 21 ubin sehingga setiap baris dan kolom mengeja kata. 15 tukar, par 10.
Telusuri huruf bersebelahan untuk menemukan setiap kata di kisi.
Mahkotai setiap wilayah — satu ratu per baris, kolom, dan area berwarna.
Semua bahasa gratis. Tanpa perlu akun.
Dari Arab sampai Yoruba. Wordle multibahasa terbesar.
Pelajari arti setiap kata setelah bermain. Perluas kosakatamu.
Setiap kata dilengkapi ilustrasi khusus. Kumpulkan semuanya.
Mode terang, gelap, dan kontras tinggi untuk bermain dengan nyaman.
PWA — instal di perangkat apa pun. Bisa offline. Tanpa unduhan.
Tanpa akun. Tanpa bayar. Langsung main.