Put events in order without the daily wait: a fresh set of seven every time, from inventions to the Moon landing. Three chances each. Free.
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History in Order is a daily history game: put seven events in chronological order on a growing timeline. One event starts with its year showing, and you place the other six one at a time, from inventions and discoveries to sport, culture, famous buildings and space flight. Each placement reveals its year and a wrong one costs one of three chances. The same seven events for every player, with an unlimited mode for practice.
Seven events a day, the same seven for every player in the world: inventions, discoveries, sport, culture, landmarks and space. One starts on the line with its year showing. You place the other six one at a time, tapping the gap where each one belongs, so a timeline grows as you play.
Every placement reveals the year. A wrong one still moves to its true place on the line, and costs one of your three chances. The third mistake ends the run. The first events are far apart in time and the last ones are closer, so the end of the line takes the most thought.
Each date comes from Wikidata, the free knowledge base, checked against Wikipedia, and only events with one clear date make the list. The sentences are written by us. No two events in a game are less than eight years apart, so you are never choosing between two things from the same moment.
Technology gives a lot away. A film about something needs that thing to exist, and a phone with a touch screen needs a lot of earlier inventions.
You are not guessing a year, only a gap. If the line jumps from one century to the next, that gap is wide and often the safe choice.
Did it happen in your lifetime, your parents', your grandparents'? That one question sorts most events of the last hundred years.
The last events sit closest together. The decade is worth much more there than on the first placement.
One word per day. 6 guesses. The classic.
2 boards, 1 keyboard, 7 guesses.
4 boards, 1 keyboard, 9 guesses.
8 boards, 1 keyboard, 13 guesses.
16 boards, 1 keyboard, 21 guesses.
32 boards, 1 keyboard, 37 guesses.
Race the clock. Solve as many words as you can before time runs out.
Navigate meaning space. 30 guesses.
Find the mystery country. 6 guesses on a paper globe.
Guess the daily math equation in 6 tries.
Find every word hidden in seven letters. New puzzle daily.
Swap the 21 tiles so every row and column spells a word. 15 swaps, solvable in 10.
Trace hidden theme words on a 6×8 grid. New puzzle daily.
Crown each region — one queen per row, column, and colored area.
A chess puzzle a day. Drag your moves, submit when ready, learn from the colours.
Guess the hidden 4-letter word in 6 tries. A new puzzle every day.
Guess the hidden 6-letter word in 6 tries. A new puzzle every day.
Guess the hidden 7-letter word in 6 tries. A new puzzle every day.
Guess the hidden 8-letter word in 6 tries. A new puzzle every day.
Find the day's themed words in a grid of letters
Guess the day's hidden word one letter at a time
Answer each word on its last letter, before the clock runs out
Sixteen words, four hidden groups. Find what connects them.
Fill a 6x6 grid with suns and moons — balanced lines, never three in a row.
Read the clues, rule out the impossible, find the only grid that fits.
Split the 6x6 grid into rectangles — one clue in each, matching its shape and size.
Trace four hidden words through a 5x5 grid
Steer to the apples without hitting a wall or your tail. Eat 30 in as few steps as you can.
Draw one line through every cell — numbers in order, walls in the way.
Turn one word into another, changing a single letter at a time.
Fill a 10x10 grid from the number clues to reveal a hidden picture.
Fill a 6x6 grid so every row, column and 2x3 box holds 1 to 6 once.
Clear a 9x9 board without opening a mine. Every board solves by logic.
The day’s letters, jumbled. Put the word back together in six tries.
Slide the tiles, merge the pairs. Make 512 in as few moves as you can.
Name the country from its flag. 6 guesses, one tile at a time.
Name the countries that link two places by land.
Name the country from its shape alone. 6 guesses.
Name the capital of five countries. 10 guesses.
Higher or lower? Ten rounds of world numbers.
Think of anything. It asks up to twenty questions and tries to name it.
One letter, five categories, sixty seconds. A fair judge scores every answer.
You give the clues, the judge guesses. Lead it to your eight cards.
Guess what the crowd answered. Three strikes.
A spectrum and a target: name something that sits right there.
Trace adjacent letters to find every word in the grid.
Lay every domino so each outlined region satisfies its rule.
A five by five crossword in your own language, every day.
Twelve letters around a box. Chain words that use them all.
A secret thing. Ask twenty yes-or-no questions and name it.
Every language is free. No account needed.
From Arabic to Yoruba. The largest multilingual Wordle.
Learn the meaning of every word after you play. Expand your vocabulary.
Every word comes with a custom illustration. Collect them all.
Light, dark, and high-contrast modes for comfortable play.
PWA — install on any device. Works offline. No download needed.
No account required. No paywall. Just play.